![]() Rushing can help speed up the time it takes to produce valuable resources for your Vault, especially if you need to boost up a specific resource to prevent anything bad from happening. This comes with both positive and negative effects that can greatly influence your Vault. ![]() When you create a room that can gather resources for your Vault, you have the option to cause your Dwellers to Rush while working in it. Sometimes a multitalented dweller may be suited for one critical job to keep things stable in your vault, so don’t overlook that and miss out on precious resources. If you constantly check and keep track of SPECIAL stats on each Dweller, you can come up with the best choice for where to place them. Try to move Dwellers into areas where they will level up the fastest and obtain the most resources for your Vault. By placing a Dweller that's higher in the SPECIAL stat which the room has, you'll decrease that timer and the dweller will level up faster. Each resource room has a timer that will count down to when you can gather from it, and each room also has a SPECIAL stat. Its very important to note which room a Dweller is best suited to be placed in. Load them up with your best weapons, outfits and meds and they should take out everything that crosses their path.Dweller Work Stats Pic01.jpg Carefully Plan Each Dweller’s Placement The simplest method to level up your Dwellers is to send them to the Wasteland. 7. Level Up to 50Ĭongratulations! Your Dwellers now have maxed SPECIAL stats, meaning with each level up they will get full boosts to their secondary stats, including health, which has been discovered to govern health increases per level. Using this approach, your Dwellers will reach max in about 40 days. For all 7 stats, it can be done in 30.5 days!įor your convenience (and sanity), check-in every 12 hours or so. With perfect timing, it’ll take you about 82 hours to level a stat from 1 to 10, or about 3 and a half days. Keep on working at it, and you’ll have a maxed dweller in no time. If your Dwellers reach 10 at different times, you can swap on a case-by-case basis. Simply rotate each group of 6 Dwellers from room to room and they should all level at nearly the same time. In a perfect world, your Dwellers would hit max at the same time. Once Their Skill Reaches 10, Switch!ġ0 is the max you can level up a Dweller’s skill level. Check in occasionally to Increase their Stat Levelįor 6 Dwellers training together, here’s how long it’ll take for each levelĩ – 10: 16 hours 45 minutes 5. If you have fewer than 42 Dwellers you’d like to train, fill up the remaining spaces with other Dwellers. It’s best to pair groups of Dwellers by stat level so you can match progress as much as possible. While it’s not essential to start at level 1, it’s the only way to max out health (and possibly some other hidden stats we’re currently unaware of). If you don’t have any, start making babies or build more radio rooms. The more people training in the room at once, the faster they’ll train, so triples are best. Since there are 7 SPECIAL stats, there are 7 different types of training rooms. Build Triple Training Rooms for each SPECIAL Stat You know, those one’s that were born weeks ago and have been on a perma-coffee break. So when you a need a break from designing your next Dweller torture device, you may as well send the Dwellers you don’t hate to do something useful. You have much, much more important things to do as Overseer, like sip your coffee and decide which Dwellers to kill off next. Sure, you can get some pretty cool Rare and Legendary Dwellers from lunchboxes, but where’s the fun in that? Lunchboxes are expensive anyway and you can produce superior Dwellers with the method below.Īs a warning, this method is not for the weak-willed. If your curious as to how it’s done, read on. Many desire it, but few every achieve it. Maxed SPECIAL stats, maxed health, maxed level. What does that even mean? It’s means squeezing every last drop from your Dwellers to achieve the pinnacle of excellence. How to Create a Vault Full of Super Dwellers (Max Stats, Max Health, Max Awesomeness)
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